Geometry Node Experimentation

While geometry nodes have a multitude of functions, I personally choose to use them in order to make 2D stylized renders. While I have used community made products in the past such as Aerthas Veras’s “Arc System outlines” and Sina Sinaie’s “Geo node Generated Hair”, I decided to spend the night trying to form my own product. I used concepts that I have learned from online tutorials and experimentation in order to craft a geometry node tree that could make it seem as if the ripples of water surround an object. I wanted the ripple to automatically travel with the object if it is displaced or moved. This would allow me to get a more realistic stylized water effect without compromising time spent trying to manually add and animate the ripples. While initially getting the nodes to work was laborious and frustrating, the final visual required very little refining. 

While the node tree was initially intended to be used for water ripples, it seems that it can also take the role of being used for more fantastical elements. By swapping around a few lines of the nodes we can develop a node tree that can pulsate energy. If I set the plane to be clear, then I can make this wand look as if it possesses a pulsating magical aura. The node groupings themselves only require a slight alteration in order to create this effect, so more experimentation may be required to find other uses that this node group could provide. The nodes only accept value inputs (RGB colors, emissions, coordinates, etc) so it could be experimented with further to possibly integrate UV wrap textures. With the assumed role of the node tree however, this seems to not really matter.