The phrase “smile for the camera ” is used to permit the temporary inflection of a smile as a photograph is being taken. In terms of 3D animation and posing, it is used to excuse the horrible appearance of a model in any other view than the exact angle intended. In the bottom left there is a rendered camera view, in the top left we have an unrendered camera view with the bones and armature visible for the hair, and on the right we have a rendered view with bones at an unintended angle. The unintended angle has fractals and abnormalities in the facial coloring. The fingers and the mask clip into the shoulder. However, from the intended angle, nothing seems amiss. The hand is read as if it is clenched into a fist. When one of the hair bones are moved, it seems to make almost no difference where the bone is moved in terms of the intended angle. However on the left, it is visually easy to see it is moving up or down. This implies that from the angle we have chosen, this bone will not necessarily be useful in helping us convey anything shape wise with the hair.