Recently I have been trying to learn how Geometry nodes work in blender ver 3.1. While the nodes themself seem rather complex in nature the uses for procedural generation seems to be out of this world. You can generate fields of flowers, a custom outline to models, a stylized paint shader, or just make clouds. While the geometry nodes are complex, they seem to go easy on processing power from the projects I have done. However, looking at your object in rendered view might take a while, as it slashes your framerate to an insane degree. Final renders only take a little bit longer with geometry nodes active.
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