Smile for the Camera

The phrase “smile for the camera ” is used to permit the temporary inflection of a smile as a photograph is being taken. In terms of 3D animation and posing, it is used to excuse the horrible appearance of a model in any other view than the exact angle intended. In the bottom left there …

Geometry Node Experimentation

While geometry nodes have a multitude of functions, I personally choose to use them in order to make 2D stylized renders. While I have used community made products in the past such as Aerthas Veras’s “Arc System outlines” and Sina Sinaie’s “Geo node Generated Hair”, I decided to spend the night trying to form my …

The importance of spending a lot of development time to then spend no development time.

In my journey of learning blender I have discovered that I have done a lot of ‘collecting’. I have more knowledge of how the program works than when I started, but beyond the collection of knowledge, I have a collection of things. For starters, when I first started to animate, I first needed to make …

Geometry Node Review

Recently I have been trying to learn how Geometry nodes work in blender ver 3.1. While the nodes themself seem rather complex in nature the uses for procedural generation seems to be out of this world. You can generate fields of flowers, a custom outline to models, a stylized paint shader, or just make clouds. …